replicatesignal
If possible, replicates the signal to the server with the provided arguments. The arguments must also match accordingly to the signal itself. To know a signal's arguments, visit this.
function replicatesignal(signal: RBXScriptSignal, ...: any?)
Parameters
signal
- The signal to be fired/replicated....?
- The wanted arguments to pass intosignal
.
Examples
local Path = workspace.replicatesigmal
replicatesignal(Path.ClickDetector.MouseActionReplicated, game.Players.LocalPlayer, 0)
task.wait(0.1)
print(game.Players.LocalPlayer:GetAttribute("MouseClickReplicated")) -- Output: true
local Path = game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame
replicatesignal(Path.MouseWheelForward) -- Throws an arg error
replicatesignal(Path.MouseWheelForward, 121) -- Throws an arg error
replicatesignal(Path.MouseWheelForward, 121, 214)
task.wait(0.1)
print(game.Players.LocalPlayer:GetAttribute("MouseWheelForwardReplicated")) -- Output: true
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