sunc docs
  • sUNC Introduction
  • Closures
    • hookfunction
    • hookmetamethod
    • newcclosure
    • iscclosure
    • islclosure
    • isexecutorclosure
    • clonefunction
    • getfunctionhash
  • Cryptography
    • crypt.base64encode
    • crypt.base64decode
  • Debug
    • debug.getconstants
    • debug.getconstant
    • debug.setconstant
    • debug.getupvalues
    • debug.getupvalue
    • debug.setupvalue
  • debug.getstack
  • debug.setstack
  • debug.getprotos
  • debug.getproto
  • Drawing
    • Drawing.new
      • Drawing Objects
    • cleardrawcache
    • getrenderproperty
    • setrenderproperty
    • isrenderobj
  • Environment
    • getgenv
    • getrenv
    • getgc
    • filtergc
  • Filesystem
    • appendfile
    • writefile
    • readfile
    • listfiles
    • isfile
    • delfile
    • loadfile
    • makefolder
    • isfolder
    • delfolder
    • getcustomasset
  • Instances
    • fireproximityprompt
    • fireclickdetector
    • firetouchinterest
    • getinstances
    • getnilinstances
    • cloneref
    • gethui
    • getcallbackvalue
    • compareinstances
  • Metatables
    • getrawmetatable
    • setrawmetatable
    • setreadonly
    • isreadonly
  • Miscellaneous
    • identifyexecutor
    • request
  • Reflection
    • gethiddenproperty
    • sethiddenproperty
    • setscriptable
    • checkcaller
    • setthreadidentity
    • getthreadidentity
  • Scripts
    • getscriptbytecode
    • getscripthash
    • getscriptclosure
    • getsenv
    • getscripts
    • getrunningscripts
    • getloadedmodules
    • getcallingscript
    • loadstring
  • Signals
    • getconnections
      • The Connection object
    • firesignal
    • replicatesignal
  • Websocket
    • WebSocket.connect
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  • Parameters
  • Example
  1. Scripts

getscripthash

Use the compressed and encrypted bytecode, don't decrypt and decompress it.

This function should return nil if the script has no bytecode. We encourage this behavior, as it's easier for people to check for nil, rather than each executor having its own output.

Returns a SHA384 hash represented in hex of the module/script's bytecode.

Parameters

  • script - The script instance to get the hash of.


Example

local ScriptHash = getscripthash(game.Players.LocalPlayer.Character.Animate)
print(ScriptHash) -- Should return a non-changing SHA384 hash in hex representation

print(getscripthash(Instance.new("LocalScript"))) -- Output: nil
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Last updated 2 months ago