Shoot remote (Da hood)
local var20 = var19.WorldPosition + (GunHandler_upvr.getAim(var19.WorldPosition) + Vector3.new(var20, -math.random() * 0.1, -math.random() * 0.05)) * Range_upvr.Value
local any_shoot_result1, any_shoot_result2, any_shoot_result3 = GunHandler_upvr.shoot({
Shooter = any_Wait_result1_upvr;
Handle = Handle_upvr;
AimPosition = var20;
BeamColor = Color3.new(1, 0.545098, 0.14902);
ForcedOrigin = var19.WorldPosition;
Range = Range_upvr.Value;
})
ReplicatedStorage_upvr.MainEvent:FireServer("ShootGun", Handle_upvr, var19.WorldPosition, any_shoot_result1, any_shoot_result2, any_shoot_result3, workspace:GetServerTimeNow())local var19 = {}
var19.WorldPosition = (Handle_upvr.CFrame * cframe_upvr).PositionLast updated